Leader Abilities

Base leader properties
Leader are: There are two types of Abilities a Leader can possess:
 * Always visible on the map when recruited
 * Cannot move, attack, be re-based or embark without abilities
 * Block opponents but also your land/air units
 * It doesn't, however, block sea units
 * Each attack by Army, Bomber or Fighter command or Carrier Fleet reduces Leaders power by 1.
 * Can be assassinated by Intelligence Agent
 * Immune to Disarmament
 * Immune to Withdraw
 * Immune to WARZONE death rule (defeat in warzones does not kill them)
 * 1) Active Abilities : Requires action from the player  (usually represented by a verb EX: Fortify)
 * 2) Passive Abilities : A modifier granted without player input (usually represented by an adjective  EX:   LeaderPlayboy )

Leader Abilities
{| class="article-table" !Ability Name !Active/Passive !Visible/Hidden !Activation Cost !Note

Fortify

 * Active
 * Visible
 * 1 Power
 * Gain +1 Influence in the local region

Great Pillar of Communism - Mao

 * Active
 * Visible
 * 1 Power
 * Position +1 Influence in any region on Mainland China

Great Pillar of Communism - Sukarno

 * Active
 * Visible
 * 1 Power
 * Position +1 Influence in any region on Indonesian and Papuan regions

Juche

 * Active
 * Visible
 * 2 Military
 * Gain 1 People

Supply

 * Active
 * Visible
 * 1 Power / unit
 * 1 Power per unit to restore combat status of adjacent friendly units

Support

 * Active
 * Visible
 * 2 Power
 * Position +1 Influence in the local Theater
 * }